Saturday, November 22, 2008

Halicker Stats

Halicker stats are very simple.

Power: Your characters strength and the strength of your apparatus, used to determine just how hard you can hit something, weather your strong enough to use bigger items, and if you can beat an RP situation involving power (power checks).

Power modifies damage (severity) in Halicker

Flexibility: determines your characters flexibility, reflexes, and other reaction times as well as the amount of time it takes to react with an apparatus. This stat governs how much of an advantage you get in combat as well as your ability to dodge/block an attack.

Flexibility modifies attack rolls and defense rolls in Halicker

Toughness: Governs your characters stoicism and ability to withstand strain. This Stat also modifies an apparatus’s ability to run continually without overheating, breaking, or the equivalent depending on the device. Also, the bonus associated with a character’s toughness acts as penalty to an opponents damage roll.

Toughness acts as a negative modifier for an opponent’s damage roll in Halicker.

Velocity: Determines just how quickly your character can move versus other opponents and just how many times in a typical round a character can attack in a round.

Velocity modifies the roll for attack order and whether or not your character has multiple attacks in Halicker.

Beauty: Determines how attractive your character is to NPCs.

Beauty modifies the roll for seduction and modifies certain RP situations.

Your character starts out with a varying amount of highs, mids,and lows depending on the race.
A high translates to a 15+ bonus to that stat and designates that stat as one of the main stats for that character.
A mid counts for a +5 and shows that stat to be less important but still in the cards for that character.
A low counts as no bonus for that stats and tell the Storyteller that the character does not value that stat very much at all.

As you play the game you will get the chance to modify your characters body and their apparatus, these modifications will add points to certain stats and thus effect combat rolls. though it should be noted that a character must keep track as to which stat effecting modifications are from apparatus upgrades and which are form physical upgrades. The reason for this is that some upgrades are only available if a character has some many points in the physical half of a stat, some are only in the apparatus part of the stat. Of course there are some upgrades which do not care if the points are physical or apparatus as long as they are there.

The exact specifics as to weather or not a character can use a given upgrade very depending on the part, more details will be available in the book once we get it published. Did I mention that Halicker will have the biggest items list ever made? No? well, that is what we are shooting for over here...

No comments: