Saturday, June 28, 2008

You can have almost everything...

Every picture posted with the exceptions of angels and demons are depictions of what could be playable characters and available devices and apparati. Any machine is possible in this game, all it takes is the right combinations of materials and technologies. If you want it you can build it.you can be this guy here. He is just a human, all be it a rather large one. his armor is something called a Gamma suit, which is as you can see a big motorized suit of armor with weapon systems. The illustrator is currently working on a better picture of him, which I will post when he is done. This guy is actually not very high level, his armor is expensive but nothing is rather hard to find, and nothing is made of any of the wonderful technologies available. For all intents and purposes, this guy is boring, think about it. This is a good example of what is called a industrial character type, also called an INDO, Halicker has no real classes so to say you just build the way you want, but that being said if you want a massive arm mounted cannon you are going to need some gear to balance it out and compensate for its kick. This is easier to do for guys like this one in a ton of metal than say someone who is wearing just dress clothes and a hat. someone with a knife dispenser in his coat, someone who maybe looks a bit like a dog/human hybrid...
...someone like this guy for example. Say hello to Boswell White. Bos is an animalia, which just what it looks like, a human with some animal features. Animalia can be any combination of human and animal but this does not give any distinct bonuses or upgrades at the start, you can always buy body mods by using Hubris upgrades which will be covered later. Animalia are just another option to take to personalize your character, have fun.
Bos here is another kind of character than our armored guy above, Bos is a cutter or a character that instead of building bigger and bigger builds smaller and lighter, someone who prefers speed and agility to strength and power. He uses his fists for the most part but has a pretty neat blade dispenser up his jacket. You will see a early version of this system under Bos's arms in the picture, this was scrapped for the following for these system here to the right, all of which mount under his arm like a pistole holster used by the police. We eventually went with the top device for Bos, because you could see the clip of unused blades clipped together like the one for an exacto knife in the dispenser. This also shows the variation you can have in just one device and sticking to just one type of technology and power sources, Bos's is mechanical for those who are curious.If you want it you can build it.I promise.and here is a link to our artist: here. He is good, hire him and give him a lot of money. For more character artwork, take a look at Nav's blog, his character: Brom, has a description and sketch posted there.

Angels

one of the two unplayable races, angels are minions of law and order. One of the oldest races in the Halicker world, angels and minions of the gods of law Alexander, Sooth, Tyer and Brayan. Creatures of the most refined beauty and benevolent spirit, angels consider themselves the stewards of all races in Halicker no matter what political affiliation they may posses. unfortunately the life of an angel is spent almost interiorly in the war against the demons, a war which has existed since the beginning of time, fought in the separate realm of limbo just outside of heavens gates. Due to this obligation angels rarely visit the realms of  the mortals be instead rely on there vassals the Nephilhlem, which are a playable race and are covered later. the other race descendant of angels are the Gemagog, also covered later, though this race tends to forget its unusual lineage. Angels appear as beautiful humans whose eyes show images of elemental power, rainstorms, fire, molten stone, hurricanes and the like.





Material:
            Lux: An immensely strong, durable, stainless white material of the same luster and weight as fine porcelain china. Its creation and the process of working this material are unknown to any but the Angels. What is known is that the material is the only one known to be capable of containing the raw elemental forces that power angelic weaponry.




Next race: Corscanty



Saturday, June 21, 2008

Aquian



The Aquian race is a an aquatic race of fish people with a militaristic government and a strict military culture. Constantly at war with the Reds, the Aquians have never know peace as both peoples have been constantly vying for control of off shore oil wells. Physical description: Aquians can come in many forms, but all roughly follow the same concept, the better parts of a human combines with the better parts of any kind of fish. It is left up to the designer just how much of each they want there character to follow, but all Aquian have two legs, to arms, head and tail.


Stat effects: Aquian's come with a natural +5 speed bonus, the abilities to breath water, and are immune to gas based attacks. Political ties: Aquians are allied with the Humans and Sylvan. They are still friendly with all other races of the Republic of Men (ROM) though they tend to distrust Hubris and Gemegog. Main rival: Reds

Material:

Aquian crystal: A crystalline material which is mined from deep undersea vents, it can come in any color and can be carved into most shapes, though traditionally Aquian apparati keep a more “raw” crystalline shape in order to act as a reminder of where the material came from, and thus, of home.

Material bonus:


Material acts a capacitor, strengthening one apparatus effect, which translates to a 5 to 15 bonus to flexability. Aquian crystal may also absorb any energy-based attack cast at the owner (1-20 chance) this absor bed attack can then be used to re-charge one of the owner’s daily casts.

M aterial problem:

Aquian crystal is excellent at keeping very high levels of energy, though it can be unstable when hit directly. In the event of an epic fail the material will discharge its stored energy harmlessly into the air, but  




this renders the material useless for 1d4 rounds.



Next Week: Angels

what I am offering

Halicker is a game about stuff. This might not sound all that interesting but if you take a good long look at every other game in creation you will notice that they are also just about stuff. It all boils down to gear and spells and stats and points and this and that and in the end the one who has the highest amount of everything is the guy who is going to rule combat and break the game.

Halicker is a little different, this game has a steam punk origin but I have watched as it has evolved into its own creature with its own take on things, let me give you a better idea.

Have you ever met someone who talked to their car?
referred to their computer as if it was a real person?
what if they were right? what if all the idiosyncrasies of machines were due to the fact that they really had personalities? This was the concept I was playing with when I started designing Halicker, to this end the game becomes how your character synthesis themselves with the machinery available in the world and believe you me there is enough to go around. Halicker is a world that abounds with steam power computers, flesh crafted guns, plant crafted swords, the list goes on and on, in the end the only real limit to what you can build is your own imagination.

if you want it, you can build it
that is a promise I make to you now. All it takes is the right combinations of items and components and your characters can have everything from planes to motorcycles, machine guns to magic saxophones. We haven't even gotten to the magic yet...

this week, I will profile the Aquians

Welcome

I am Chester Yazwinski
I am the creator and lead designer of what will be the Halicker series of pen and paper role playing games. I have been working on this game for many years and I am very glad to say that soon we will be able to offer it to you the lovely people of the world. I have been helped along the way by many great people, most of whom you will hear about as we go dear friends, but for now I can say this: Halicker will be unlike anything you have played before, 10+ races with unique stories, abilities and powers, 10+ different technology systems that allow for near endless creativity in weapon and equipment designs based completely on the whims and wants of the characters, a free form magic system, and much much more.
I am Chester Yazwinski
and I want to share my world with all of you.

And...

I'm the IT/art/etc guy.