Saturday, August 9, 2008

H'luull

        One of the most bizarre races available for characters to play, the H'luull make up the last of the bigger races. though to call the H'luull a big races is slightly a misnomer because by itself a single H'luull is a tiny aquatic creature that looks like something dredged up from the ocean floor, a writhing mass of tentacles and gnashing teeth. Though the likelihood of encountering a H'luull by itself is negligible, due to the fact that the H'luull have a fondness for large war-mechs and are rarely encountered without one. What this translates too is that any player who wishes to play a H'luull is allowed to take a free war mech with the equivalent strength to any of the alpha-suits, the ony stipulation being that somehow the H'luull inside must be able to see out and that the suit be constantly filled with salt water. Of all the races on Halicker the H'lull are probably the most greedy and self serving, having no political affiliation and choosing no side between the courts or the R.O.M..
H'lull "cities" are located in massive underwater caverns and are usually constructed half submerged and half dry, this is to allow for the foundries and factories which allow for H'lull industry. The goal of the race is very simple in concept, the utter domination of all under sea resources and any individual H'luull will do whatever it takes to further this notion, even temporarily allying itself with the H'luull's long time enemies the Aquians. When forced to deal with other races H'luull display incredible intelligance and most H'luull are very will educated in the ways of the other races, though they are very easy to anger and quick to resolve matters using violence. Along with their ever present war-suits, H'luull also favor weapons which allow for massive initial destruction no matter how long the recharge or recovery period might be. As a result H'luull prefer large multi-barreled rifles, massive melee weapons, enormous cannons and sige equipment and so forth, all of which take multiple rounds to recover from or reload.
        H'luull technology revolves around the ideals of massive strength and damage, must apparatus manufactured by the H'luull is simply too big to be even carried by anyone of normal size. H'luull engines and power sources tend to take advantage of either the H'luull's natural electricity of the charge that comes naturally from the races material Yawk. typically one H'luull own's and runs one mech, though the richer H'luull may have a mech which has places for several subordinate H'luulls to run separate parts of the machine. H'luull have a strange obsession with death and corpses, as a result of this there decorations tend to be morbid and ghoulish, though it should be noted that the H'luull are generally aware enough of other races to remove whatever bits of dead or rotting material they may have adorned themselves with before conversing with said other races.

Material:
Yawk: Ranging in color from cobalt blues to tarnished greens and yellows, Yawk is a metal found only in the depths of undersea thermal vents by the H’luull and forms the basses for the races machinery. Yawk is famous for its foul smell, for while its surface may appear smooth; Yawk is by nature full of small pits and holes wherein any number of bacteria and small creatures can and do live. As a result Yawk typically looks and smells like low tide.

Material Bonus:
Due to its undersea origin, Yawk is completely unaffected by water and water based attacks such as ice and the like. Added to this the fact that Yawk comes directly from the bubbling caldron of deep sea thermal vents, Yawk is also fairly impervious to heat and heat based attacks (halves opponents sever roll).
Probably Yawk’s most impressive feature though, is the fact that all Yawk somehow contains a permanent electrical charge, it is not known if this is due to some alchemical tampering of the H’luull or perhaps to the many parasites that inhabit its surface.

Material Problem:
        Similar to Dragon steal, Yawk is semi-intelligent, and will only work for an owner that has a streangth bonus of 25 or over. As well, Yawk will only work as long as it can remain somewhat damp, as a result that character must douse the metal in water (need not be salty) at least once a day and once more before any cast apparatus ability is used.

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